Featured
Well-designed Features
Rigging System
Generate high-quality rigging in 4 steps, supporting Facial & Body Rig, creatures, vehicles, and other procedural rigging generation, suitable for mobile games and digital humans.
Character Customization
Provide facial customization tools, body shape customization & reshaping tools, enabling free character customization.
Facial Expression Creation
Preset various styles, covering from mobile games to digital human-level expression encoding, offering an expression editor for free customization of each expression.
Animation Production
Support conversion between Blendshape and skeletal animations, voice-driven lip-sync animation, excellent body animation support, and integration with motion capture pipelines.
Typical Applications
- Goals
Bring virtual characters to life through rigging easily and quickly.
- Our Services
● Implement automated rigging, completing the storage, transfer, and reconstruction of rigging data on any 3D character in just 4 steps, significantly improving work efficiency with the help of AI.
● Unlike the native rigging logic in Maya and other DCCs, our body plugin has an independent data structure, building a nodal and modular framework optimized for games and compatible with UE. It provides cross-DCC plugins and interfaces that are friendly to users.
- Goals
Customize body shape, makeup, and facial features for different characters efficiently and conveniently.
- Our Services
● Streamline the facial customization process, offering a standardized technical solution for both DCC and game engines. Include custom face-sculpting tools, AI photo facial customization, and a rich preset library of facial templates for a more convenient process.
● Provide body shape customization, allowing free editing of body shapes and the creation of flexible, fast customization channels by adding custom attributes, which is automatically built with the Body Rig template.
- Goals
Create vivid character expressions quickly and accurately.
- Our Services
● Preset diverse micro-expression encodings, including universal for mobile games, cartoon, realistic stylized, PC ultra-realistic, and CG digital human styles, automatically generated with rigging. Additionally, two sets of digital human expression encodings are provided: our high-fidelity standard and the MetaHuman standard.
● Offer an expression editing tool to freely customize each expression, supporting pure skeletal editing, skeletal and Blendshape reshaping, and MetaHuman native DNA editing.
- Goals
Replace traditional manual production methods, improving efficiency and accuracy.
- Our Services
● Support the conversion between Blendshape and skeletal animations, addressing native weight crossover and smoothing issues.
● Provide two types of audio-driven lip-sync animation: phoneme-driven viseme mode for most game NPC animation production, and AI-driven mode for 3A, CG, or digital human animation production.
● Support body animation excellently, directly generating HumanIK, compatible with standard motion capture data and animation libraries, and featuring HIK automatic redirection.
● Offer motion capture support, perfectly compatible with the Dynamixyz facial capture system.
Advantages
AutoWrapping One-click Intelligent Wrapping
Achieve results close to Wrap4D as the industry's first fully automatic intelligent wrapping tool, and easily complete what Wrap4D takes a day to accomplish with just one click.
AutoRigging One-click Intelligent Rigging
Support both skeletal and Blendshape automatic rigging solutions, suitable for different styles such as cartoon and realistic, and compatible with mobile games, PC games, 3A games, and digital human character rigging with various precision levels. It can save up to 90% of the workload.
Audio2EmoFace - One-click Facial Animation Generation
Achieve automatic generation of facial animations with natural emotions and adjustable intensity. The generated animations have smooth lip-sync, natural expressions, accurate emotions, strong robustness, with results better than facial capture. One-click generation is equivalent to producing 1 person-day of 3-second animations.
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