Well-designed Features

  • Player

    Player-related data storage management and configuration

  • Party

    A temporary binding relationship between players

  • Lobby

    Bringing players together before the start of a game match

  • Matchmaking

    Match multiple players into a battle with custom match rules

  • DS Hosting

    Managing multiple versions of DS clusters, distributing DS in real-time and managing the whole lifecycle of DS to help DS development more efficiently

  • Auto-Task

    Event-based automated task calculations, including developing custom services, driving the quest progress, unlocking of achievements, etc.

Typical Applications

Demands

Players can gather together through parties where leaders can invite friends to join them and send text messages to each other.

Our Services

The Party service provides a temporary binding relationship between players, players can create temporary player groups in the game through the service, but also through Party for free grouping, including party creation, player invitation, player interaction, and party event schedule, Party can create pre-battle preparation Lobby through matchmaking mode, pull up DS service so as to open the game.

Demands

Depending on the ruleset, a number of players can be matched into the same game to start a match.

Our Services

The Matchmaking service is a way to build matchmaking rules into games, which offers a simple, useful real-time online matching service. Supporting user-defined matching rules and matching multiple players into a single battle.

Demands

Through the form of achievements and periodic quest to set different difficulty challenge goals for players, achieve the corresponding conditions to issue different levels of rewards to motivate players and enhance player retention.

Our Services

The Goals service you can set different goals for players to achieve, provide a new layer of engagement for players, encourage them to explore the game, and incentivize them to play more.

This service supports multiple achievement goals for different player ranges with different time frames, which can be aggregated by users to achieve their own personalized functions, such as achievements, tasks, challenges, etc.

Advantages

  • Cross-platform Compatibility & Login

    Supports players from different platforms and identity domains to log in and interact in the same game

  • Robust Player Management & Customization

    Provides a comprehensive player management system that supports storage, configuration, and customization of player-related data and information

  • Dynamic Matchmaking & Lobby Creation

    Provides real-time online matching of players based on user-defined matching rules

  • Event-based Automation & Microservices

    Provides an event-based automated task calculation system that drives quest progress, unlocks achievements, and provides custom game logic based on microservices

Help Document

Product Document

View all related documentation on GMultiBattle

Use Guide

Self-solve product FAQs

Development Guide

Understand the important functions and operation steps of GMultiBattle