Featured
Well-designed Features
Player
Player-related data storage management and configuration
Party
A temporary binding relationship between players
Lobby
Bringing players together before the start of a game match
Matchmaking
Match multiple players into a battle with custom match rules
DS Hosting
Managing multiple versions of DS clusters, distributing DS in real-time and managing the whole lifecycle of DS to help DS development more efficiently
Auto-Task
Event-based automated task calculations, including developing custom services, driving the quest progress, unlocking of achievements, etc.
Typical Applications
- Demands
Players can gather together through parties where leaders can invite friends to join them and send text messages to each other.
- Our Services
The Party service provides a temporary binding relationship between players, players can create temporary player groups in the game through the service, but also through Party for free grouping, including party creation, player invitation, player interaction, and party event schedule, Party can create pre-battle preparation Lobby through matchmaking mode, pull up DS service so as to open the game.
- Demands
Depending on the ruleset, a number of players can be matched into the same game to start a match.
- Our Services
The Matchmaking service is a way to build matchmaking rules into games, which offers a simple, useful real-time online matching service. Supporting user-defined matching rules and matching multiple players into a single battle.
- Demands
Through the form of achievements and periodic quest to set different difficulty challenge goals for players, achieve the corresponding conditions to issue different levels of rewards to motivate players and enhance player retention.
- Our Services
The Goals service you can set different goals for players to achieve, provide a new layer of engagement for players, encourage them to explore the game, and incentivize them to play more.
This service supports multiple achievement goals for different player ranges with different time frames, which can be aggregated by users to achieve their own personalized functions, such as achievements, tasks, challenges, etc.
Advantages
Cross-platform Compatibility & Login
Supports players from different platforms and identity domains to log in and interact in the same game
Robust Player Management & Customization
Provides a comprehensive player management system that supports storage, configuration, and customization of player-related data and information
Dynamic Matchmaking & Lobby Creation
Provides real-time online matching of players based on user-defined matching rules
Event-based Automation & Microservices
Provides an event-based automated task calculation system that drives quest progress, unlocks achievements, and provides custom game logic based on microservices
Help Document
Product Document
View all related documentation on GMultiBattle
Use Guide
Self-solve product FAQs
Development Guide
Understand the important functions and operation steps of GMultiBattle